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1.
Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 ; : 613-614, 2023.
Article in English | Scopus | ID: covidwho-20245324

ABSTRACT

It is usually hard for unfamiliar partners to rapidly 'break the ice' in the early stage of relationship establishment, which hinders the development of relationship and even affects the team productivity. To solve this problem, we proposed a collaborative serious game for icebreaking by combining immersive virtual reality (VR) with brain-computer interface based on the team flow framework. We designed a multiplayer collaboration task with the theme of fighting COVID-19 and proposed an approach to improve empathy between team members by sharing their real-time mental state in VR;in addition, we propose an EEG-based method for dynamic evaluation and enhancement of group flow experience to achieve better team collaboration. Then, we developed a prototype system and performed a user study. Results show that our method has good ease of use and can significantly reduce the psychological distance among team members. Especially for unfamiliar partners, both functions of mental state sharing and group flow regulation enhancement can significantly reduce the psychological distance. © 2023 IEEE.

2.
Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 ; : 901-902, 2023.
Article in English | Scopus | ID: covidwho-20245316

ABSTRACT

With the COVID-19 pandemic, people's real-life interactions diminished, and the game-based metaverse platforms such as Minecraft and Roblox are on the rise. The main users of these platforms are teenagers, they generate content in a virtual environment, which can significantly increase the activity of the platform. However, the experience of User-Generated Content in the metaverse is not very good. So what kind of support do users need to improve the efficiency of generating content in the metaverse? To investigate teenage users' preferences and expectations of it, this paper interviewed 72 teenagers aged 12-22 who are familiar with the metaverse game, and distilled 4 suggestions that can help promote metaverse users to generate content. © 2023 IEEE.

3.
Journal of Frontiers of Computer Science and Technology ; 17(5):1049-1056, 2023.
Article in Chinese | Scopus | ID: covidwho-20245250

ABSTRACT

The molecular docking-based virtual screening technique evaluates the binding abilities between multiple ligand compounds and receptors to screen for the active compounds. In the context of the global spread of the COVID-19 pandemic, large-scale and rapid drug virtual screening is crucial for identifying potential drug molecules from massive datasets of ligand structures. The powerful computing power of supercomputer provides hardware guarantee for drug virtual screening, but the super large-scale drug virtual screening still faces many challenges that affects the effective execution of the calculation. Based on the analysis of the challenges, this paper proposes a centralized task distribution scheme with a central database, and designs a multi-level task distribution framework. The challenges are effectively solved through multi-level intelligent scheduling, multi-level compression processing of massive small molecule files, dynamic load balancing and high error tolerance management technology. An easy-touse"tree”multi-level task distribution system is implemented. A fast, efficient and stable drug virtual screening task distribution, calculation and result analysis function is realized, and the computing efficiency is nearly linear. Then, heterogeneous computing technology is used to complete the drug virtual screening of more than 2 billion compounds, for two different active sites for COVID-19, on the domestic super computing system, which provides a powerful computing guarantee for the super large-scale rapid virtual screening of explosive malignant infectious diseases. © 2023, Journal of Computer Engineering and Applications Beijing Co., Ltd.;Science Press. All rights reserved.

4.
Sustainability ; 15(11):8926, 2023.
Article in English | ProQuest Central | ID: covidwho-20244989

ABSTRACT

While technology factors are the main driver of the booming real estate APP platforms with important implications for user behavior pattern during and post-pandemic contexts, there is a lack of adequate research. In response, this study explores the user behavior pattern of real estate APP platforms to promote user mental health by taking the real estate APP platforms users as the participants based on theory of technology readiness and acceptance model. Data collected from offline surveys are analyzed using PLS-SEM. The results reveal the technology readiness index positively affects individuals' perceived usefulness and satisfaction, ultimately positively affects individuals' continuance intention with real estate APP platforms;satisfaction with real estate APP platforms mediated the relationship between technology readiness index, perceived ease of use, perceived usefulness, and individuals' continuance intention with real estate APP platforms. However, the group comparison finds no significant difference in user behavior patterns by gender. The contribution of this study is to reveal the influence mechanisms of digital technology on users' behavioral patterns toward real estate APP platforms, which can help guide the sustainable development of real estate APP platforms and promote user mental health and wellbeing in the post-COVID era.

5.
European Journal of Engineering Education ; 2023.
Article in English | Web of Science | ID: covidwho-20244581

ABSTRACT

In spite of the sudden onset of the COVID-19 pandemic, many instructors who used team-based pedagogies shifted them online rather than suspending them entirely, but with limited time and resources. To examine the difference in team dynamics and outcomes for courses in Spring 2019 and Spring 2020 of over 1500 first-year engineering students per semester, Wilcoxon signed-rank tests and random forests method were used. Results show that students reported less improvement in team-member effectiveness, lower psychological safety, and less satisfaction in the semester with the emergency transition. However, students also reported lower conflict. The most important factor predicting project grades shifted from 'Interacting with teammates' to 'Having relevant knowledge, skills, and abilities' amid the emergency shift, accompanied by a reduction in team interdependence. In spite of the collection of data during an emergency transition, the foundation of face-to-face interaction before moving to virtual cooperation represents a useful contribution to research that has focused exclusively on virtual learning circumstances.

6.
Virtual Management and the New Normal: New Perspectives on HRM and Leadership since the COVID-19 Pandemic ; : 181-201, 2023.
Article in English | Scopus | ID: covidwho-20243860

ABSTRACT

This chapter wants to shed light on the consequences that the COVID-19 pandemic had for human resource development (HRD) in organizations and in the labour market. We intend to compare three situations: Old Normal (before February 2020), New Normal (between March 2022 and October 2021), and Renewed Normal (since October 2021). Crucially, in organizations, work was mostly face to face in the Old Normal, remote in the New Normal, and there is a tendency for some hybrid form to be installed in the Renewed Normal. We compare the three phases in terms of four aspects of HRD and within virtual development relations, namely: work environment, competences, training, and skills. The chapter presents results from a literature review in SCOPUS database. We conclude that COVID-19 changed HRD, because technology changed the environment and, therefore, new competences were required. Therefore, a new form of training was also required, which, when in practice, originated new skills. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2023.

7.
Pharmaceutical Technology Europe ; 34(12):27-29, 2022.
Article in English | ProQuest Central | ID: covidwho-20243763

ABSTRACT

Dissolution testing is an integral part of pharmaceutical development, providing drug companies with the analytical ability to determine the efficacy, bioequivalence, and bioavailability of the active drug substance, as well as control quality, stability, and consistency of the final drug product. [...]there is also a shift in focus to more novel and personalized dosage forms that is happening within the bio/pharma industry, requiring modifications to many different areas of drug development and manufacturing, including dissolution testing, Spisak added. Novel formulations can pose challenges when using standard apparatus;nanoparticles, for example, are not necessarily sufficiently separated from the dissolution medium with standard techniques. [...]modification of the instrumentation, such as that found in Agilent's NanoDis system, is required to ensure an accurate prediction of in-vivo performance of the drug product can be made.

8.
2023 9th International Conference on Advanced Computing and Communication Systems, ICACCS 2023 ; : 2067-2071, 2023.
Article in English | Scopus | ID: covidwho-20243456

ABSTRACT

In today's computer systems, the mouse is an essential input device. Touch interfaces are high-contact planes that we use on a regular basis and frequently throughout the period. As a result, the input device gets infested with bacteria and pathogens. Despite the fact that wireless mouse have eliminated the bunch of tangled wires, there is still a desire to tap the gadget. In light of the epidemic, this proposed method employs a outlying webcam or an in-built image sensor to capture arm gestures and identify fingertip detection, allowing users to execute standard mouse activities such as left click, scrolling and other mouse activities. The algorithm is trained using machine learning with the use of image sensor and the fingers are identified efficiently. As a result, this reliance on corporeal devices to manage the computational system cancels out the requirement of man-machine interface. Thus the suggested approach will prevent the proliferation of Covid-19. © 2023 IEEE.

9.
Virtual art therapy: Research and practice ; : 167-173, 2022.
Article in English | APA PsycInfo | ID: covidwho-20243391

ABSTRACT

This chapter discusses the format of the International Program of Art Therapy in Thailand (IPATT) program before and during the COVID pandemic. A survey will contrast the strengths and weaknesses of online learning as experienced by IPATT students who participated in the program in-person as well as online. The IPATT studio is equipped with audio-visual aids for instructors to present art therapy theories and a studio working area with a wide assortment of art materials that allow students to work experientially. In addition to art therapy education, having students in the studio also gives them opportunities to learn relational literacy inside and outside class time, such as confronting or allying, deepening or skipping, and encouraging or letting go. The student survey that contrasted in-person and online classroom experiences revealed that face-to-face teaching gets a higher score in 3 out of 9 quality sub-categories;most aspects remain the same in both classroom settings. There are advantages and disadvantages to sharing art and personal experiences online, where group dynamics can be different, benefiting some group members but not others. While there is a preference for face-to-face education, the small student survey shows that most IPATT students accept online education as an alternative. (PsycInfo Database Record (c) 2023 APA, all rights reserved)

10.
Sustainability ; 15(11):8725, 2023.
Article in English | ProQuest Central | ID: covidwho-20243185

ABSTRACT

During the health crisis caused by COVID-19, virtual reality (VR) proved to be useful for the tourism industry, allowing this industry to continue working despite the restrictions imposed. However, it remains to be seen if the impact of this sanitary crisis in the tourism industry influenced managers' intention to adopt this technology in the post-pandemic period. To fill this gap, a qualitative methodological approach was adopted, using the MAXQDA20 software and interviews with managers of tourism enterprises. The results show that the willingness to invest in technology, the perception of VR as a business strategy, and the perception of the impact of the pandemic are factors that regulate the intention of companies to adopt VR. In addition, prior experience with VR and the perception of technical support are also important for its adoption. Thus, it was concluded that VR can be a valuable sustainable strategy for tourism companies to address the challenges imposed by the pandemic. However, adopting the technology depends on factors such as financial availability, business strategy, and previous experience with VR. Furthermore, tourism companies must also receive adequate technical support to ensure its correct implementation.

11.
Sustainability ; 15(11):8641, 2023.
Article in English | ProQuest Central | ID: covidwho-20243143

ABSTRACT

The COVID-19 pandemic has struck educational experience systems around the globe. This paper investigates and evaluates the student participants' perceptions who joined the international exchange seminar on global citizenship and peace held at a University in Hiroshima, Japan. Approximately seventy students and faculty members from nine to ten different universities from around the globe joined this summer program in August 2021 (online) and 2022 (face-to-face). This study is a mixed-method study. The first part consists of a quantitative analysis of BEVI data obtained from the students in the seminar before COVID-19 and after. The research concludes that there are no changes in the effects of what students learn. The second part consists of qualitative data. The data shows the perceptions of students of online teaching versus hybrid teaching. It compares the differences in participants' perceptions reported in students' feedback on the programs during and post-COVID-19. Our results confirm prominent differences exist in the students' perceptions of their learning experience during the pre-pandemic and post-pandemic periods. The findings indicate based on lessons learned post-pandemic, universities need to strive and define the meaning and purpose of international seminars, which enable students to experience a high level of intercultural social interaction online and face-to-face. As the world becomes more interconnected, virtual environments, such as the ones presented within the International Seminar in Hiroshima, Japan, are vital to facilitating intercultural teaching environments and the implications within this paper indicate that these virtual mediums can promote inclusion, leading to a more sustainable world.

12.
Social Science Computer Review ; 41(3):748-767, 2023.
Article in English | Academic Search Complete | ID: covidwho-20243040

ABSTRACT

The sudden COVID-19-induced transition from a physical university life to a virtual one was a painful one for many students. Social distancing measures mean more than a simple change from face-to-face to online education. This study investigates how different social aspects, such as the students' psychological sense of community, social capital, and use of social media, facilitated the perceived social support during the transition to the COVID-19 lockdown. Our results not only underline social media's role, but also indicate that the perceived social support, as well as the bonding and bridging social capital, were particularly relevant during the transition process. Our findings are aimed at organizational management by recommending actionable ways in which they could improve social support by organizing computer-supported social networks, social support predictors, and specialized interventions for students with less perceived social support. As such, the study provides unique insights into the COVID-19-induced lockdown situation among students, while offering a transition model that also generalizes to other settings. [ FROM AUTHOR] Copyright of Social Science Computer Review is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

13.
Total Quality Management & Business Excellence ; 34(9-10):1071-1095, 2023.
Article in English | ProQuest Central | ID: covidwho-20243035

ABSTRACT

Distributed teams are a reality for several companies nowadays, many authors covered their benefits and problems, and the rate of adoption of such team's structure by companies is growing fast. Since these teams are more present in companies, a performance measurement system must get adapted to fulfill the gap of not having a vast theory about the subject. To fill that gap, this paper brings results from previous steps in the research (Systematic Literature Review and Qualitative analysis of the data). It presents to a group of experts to reach a consensus on which capabilities are essential to managing/developing distributed teams' performance. The experts were exposed to the information following a Delphi Panel format and provided output that reached consensus and refined the list. The experts indicated that a group of six capabilities (engagement, development of a culture of performance measurement, organizational learning, alignment between planning and execution, accurate information and consistency) are essential to have their performance measurement system working correctly and reaching all functions. The work also identified the success factors for virtual teams, providing directions for the adoption and the monitoring of this kind of team that gained importance during the COVID-19 pandemic.

14.
Teaching in the Post COVID-19 Era: World Education Dilemmas, Teaching Innovations and Solutions in the Age of Crisis ; : 393-401, 2022.
Article in English | Scopus | ID: covidwho-20242844

ABSTRACT

Student enrollment for online education has seen a constant rise over the last two decades (Dixson, 2015) and has been very popular even before the COVID-19 pandemic. However, the unprecedented acceleration toward online teaching in Winter 2020 has taken many education institutions by surprise. This unwanted rapidness in transition to online teaching has created challenges for students, educators, and administrators alike. In this chapter we hope to bring some of those challenges to light. We present a literature review along with our own reflections on how student engagement has changed due to this sudden, unplanned transition to online teaching. Students and instructors are finding it difficult to navigate through these troubled times. We provide some suggestions on how to overcome these concerns. © Springer Nature Switzerland AG 2021. All rights reserved.

15.
Pharmaceutical Technology Europe ; 32(12):9-10,12, 2020.
Article in English | ProQuest Central | ID: covidwho-20242749

ABSTRACT

"There were questions of how to handle tech transfer, factory and site acceptance tests, and regulatory inspections when the world was no longer travelling," he says. Since July, Stracquantanio says, usage of the platform has expanded by a factor of 17, and new site deployments by a factor of ten. The company is now using the remote approach with all major global regulatory agencies. Since Catalent hosts or performs more than 500 audits each year, new technology has allowed Catalent to keep pace, while observing social distancing requirements, Montano adds. Live facility tours are filmed with a 360-degree camera, and 3-D tours with a 3-D mapping camera, says Sandy Immerman, vice president of Information Technology (IT), Pharma Services. [...]this year, Immerman says, Thermo Fisher has hosted multiple regulatory inspections and more than 125 client audits, focusing efforts on current good manufacturing practice (CGMP) activities in work that has involved FDA, the European Medicines Agency, which issued formal guidance on the use of this technology last May (3), the Russian Ministry of Health (MoH), and the Swedish Medical Products Agency.

16.
2023 11th International Conference on Information and Education Technology, ICIET 2023 ; : 237-240, 2023.
Article in English | Scopus | ID: covidwho-20242688

ABSTRACT

Due to the Covid-19 pandemic, teachers have to hesitantly switch to the virtual world of teaching, known as enriched virtual blended learning in which technology, surely plays a significant role in material delivery and discussion. Studies related to blended learning in English language classes, especially in academic writing classes, have been done in many countries, but they are still lacking in the Indonesian setting. This study aimed to investigate the effectiveness of technology utilization in enriched blended learning to teach academic writing and the students' perspectives towards the use of technology in blended learning. This study involving forty-five students in a university in Jakarta applied both quantitative and qualitative methods. A pre-test and a post-test were assigned before and after the blended learning period to study the effectiveness of blended learning. In addition, surveys and interviews were conducted to investigate the students' perspectives. The results indicated that the use of technology in blended learning effectively helped students develop their academic writing skills despite being a new experience. Furthermore, despite some limitations, this strategy of using technology in teaching-learning was accepted with optimism as they started to get accustomed to it. Hence, the use of technology is promising for the future of learning. © 2023 IEEE.

17.
Vjesnik Bibliotekara Hrvatske ; 66(1):25-44, 2023.
Article in Croatian | Scopus | ID: covidwho-20242643

ABSTRACT

Goal. The aim of this paper is to determine the attitudes and opinions of the members of the Pensioners' Club of the city of Osijek after the education was carried out with the aim of training them in information and communication skills. Methodology. The paper presents the results of the research conducted through interviews and focus groups among retirees, the members of the Osijek Retirees' Club. The research examined the attitudes and opinions of 10 pensioners on the topic of education in terms of information and communication technologies during March 2022 using the interview method. After the interviews, the attitudes and opinions of the retirees related to the use of technology were examined in a focus group (1) in which 9 retirees participated (some of whom attended the education, some of whom did not). Finally, a focus group (2) in which 4 retirees participated examined their attitudes and opinions about virtual reality. The respondents wore VR glasses and observed the history of Osijek in the period from 1920 to 2020 by decades. More specifically, they observed how objects, houses, newspapers, furniture and similar things covered in the mentioned period looked. The paper presents the attitudes and opinions of the participants of the workshops, and is a continuation of the previous research, conducted before this training (Jakopec, Selthofer and Hocenski, 2022). Results. The results of the conducted interviews and focus groups indicate that the majority of retirees share the desire for learning and acquiring additional IT knowledge. They own at least one device (mostly a desktop computer or a smartphone) through which they visit social networks, search for necessary information and read the daily news. The respondents who participated in the research believe that they need more similar workshops in order to establish and expand their existing knowledge. After the workshops, the pensioners stated that they are fully aware of the advantages that IT knowledge brings them, and they relate this knowledge to the use of technology during the COVID-19 pandemic, when physically going to certain places (for example, to the doctor) was not possible. The results of the second focus group in which 3D reality was observed using VR glasses have shown that the respondents were not previously familiar with the concepts of virtual reality. According to the participants, the workshop lasted too short, they felt disoriented, and the glasses did not impress them too much. They also pointed out that they wore them for too short a time to highlight something as an advantage, they did not remember much of the presented content, but they found it interesting. Most of them stated that they would like to repeat the experience, but with better instructions and extended time of wearing glasses. Limitations. The research sample is limited to a specific subgroup of the retired members of the Club, and is therefore not representative of the entire population of retired people in the city of Osijek and in the Republic of Croatia. Value. The results of the research indicate the attitudes and opinions of people of the third age towards education in the field of information and communication technologies and virtual reality. The results of the research contribute to the implementation of the "Active pension” project. © 2023, Hrvatsko Knjiznicarsko Drustvo. All rights reserved.

18.
Perspectives : Policy and Practice in Higher Education ; 27(3):96-104, 2023.
Article in English | ProQuest Central | ID: covidwho-20242577

ABSTRACT

The COVID-19 pandemic increased virtual student mobility as an elective choice and an emergency solution. Whether brought on by the pandemic or encouraged as a solution for more sustainable international education programming, virtual student mobility is a complex method for making internationalisation more inclusive. This qualitative research examines 16 Erasmus students' experiences with emergency virtual student mobility during the COVID-19 pandemic, alongside a reflective assessment of two scholar-practitioners. Findings revealed three themes: teaching and learning challenges, the burden of environmental code-switching, and deficient intercultural socialisation as a result of missed experiences. Overall, results and findings show that some virtual student mobility programs were perceived as a concrete challenge, disappointment, and inadequate learning experience for Erasmus students. The results also challenge the purported inclusiveness of virtual student mobility programs. The paper concludes with the need to reconsider virtual student mobility as inclusive internationalisation, and offers concrete implications for policy, practice, and research.

19.
2023 11th International Conference on Information and Education Technology, ICIET 2023 ; : 44-50, 2023.
Article in English | Scopus | ID: covidwho-20242374

ABSTRACT

Due to the COVID-19 pandemic and compulsory social distancing, researchers in educational fields started to investigate alternatives to face-To-face (F2F) training methods with greater focus, such as video conferencing (VC) and virtual reality (VR) applications. This study investigated the differences between VC, VR and F2F training conditions by evaluating the level of body ownership and agency perceived by trainees. An electrical circuit repair task and multiple surveys were used to gather data from 106 participants in the form of four dependent variables: A circuit knowledge test, task completion rate, number of the subtasks completed by failing participants, and test phase duration. The study included two visits by each participant to measure knowledge retention while there were no training and surveys in Visit 2. Results showed significantly higher circuit learning and knowledge retention scores in F2F and VR conditions than in VC. Also, regarding the retention of knowledge, participants had significantly better knowledge retention in Visit 1 than Visit 2. The authors hope the results of this study enable training developers to enhance the learning process in computer mediated communications. © 2023 IEEE.

20.
Journal of the American College of Surgeons ; 236(5 Supplement 3):S75, 2023.
Article in English | EMBASE | ID: covidwho-20242128

ABSTRACT

Introduction: The COVID-19 pandemic and duty hour restrictions have illuminated a role for surgical simulation in trainees that permits meaningful technical experience outside the operating room. There is a need for the implementation of surgical simulation infrastructure adjacent to clinical training with practical considerations for complexity and cost. This systematic review analyzes surgical simulations that train hand surgical techniques and procedures with subjective or objective competency assessment. Method(s): A systematic review was conducted according to PRISMA- P guidelines using the PubMed, Medline, Scopus, Embase, Web of Science, and Cochrane databases. Selected search terms included procedures relevant to the field of hand surgery and various types of simulation training. Data, including skills and techniques taught and assessed, model type, equipment, cost, and emphasis placed in training for each article, were extracted. Result(s): Of 2,519 articles, 40 met inclusion criteria. Models were described as: synthetic benchtop/3D-printed (40.0%), animal (22.5%), cadaveric (20.0%), augmented and virtual reality (AR/ VR;12.5%), and other computer simulation (12.5%). Three models incorporated both a physical benchtop component and an AR/ VR component. The procedures most represented included tendon repair (30.0%), fracture fixation (27.5%), wrist arthroscopy (15.0%), and carpal tunnel release (15.0%). Sixty-five percent of articles emphasized the importance of surgical simulation in a surgeon's training. Conclusion(s): A diversity of surgical simulation models exist for the practice of various aspects of hand surgery. The existing literature demonstrates their utility for increasing expertise with surgical techniques and procedures in a low-risk setting.

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